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Resources

Field notes & deep dives

One long-form genre guide per genre we paint, plus the studio notes — guides, walkthroughs, and process pieces. Start with a genre guide, explore the deep dives.

Genre Guides

The genres we paint in

Cornerstone guides for every genre on the studio’s slate. Live where written; the rest are in the queue.

Fantasy
the broad church

Commissioning Fantasy Character Art: A Complete Guide for Players, GMs, and Writers

Species cues, faction-warm palettes, magical effects without the sparkles, weapons that aren't generic, and what actually goes in the brief.

Read the guide
D&D 5e
the table favourite

The D&D 5e Player's Guide to Commissioning Character Art

What a D&D 5e character art commission actually delivers, what to put in the brief, and how class and lineage shape the painting. From a studio that has painted hundreds.

Read the guide
Sci-fi
far futures, starships

Sci-fi Character Art: From Starfinder to Original Settings

What two years of painting sci-fi characters taught me about hardsuits, alien species, body mods, Starfinder, Mothership, and original-IP worldbuilding briefs.

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Cyberpunk
neon, chrome, rain

Cyberpunk Character Art Commissions: The Neon-Lit Aesthetic Guide

A studio guide to commissioning cyberpunk character art — palette, chrome, archetype cues, lighting rigs, and what RED, Shadowrun, and 2077 each demand.

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Horror
gothic, eldritch, body

Horror Character Art: Painting What Should Not Be

A studio guide to commissioning horror character art — dread over shock, gothic vs cosmic vs body horror, 1920s investigators, and what to leave to the painter.

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Modern
urban + contemporary

Modern Character Art: Urban Fantasy, Crime, Mundane Heroics

A working guide to commissioning modern character art: World of Darkness portraits, urban fantasy leads, modern crime PCs, and the person-in-jeans brief.

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Historical
period-accurate work

Historical Character Art Commissions: Getting the Period Right

Medieval, Viking, samurai, Edwardian. How I narrow a year range with the client, check references, and avoid the costume-drama mistakes that ruin a period portrait.

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Souls & anime fan art
tribute portraits

Souls & Anime Fan Art Commissions: Tribute Portraits Done Right

Souls-style and anime style commissions, palette by palette, plus the calm IP conversation about fan art that most studios won't have with you. A founder's field guide.

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Western
frontier + weird west

Western & Weird West Character Art: Frontier, Gunslinger, Outlaw

A studio guide to commissioning western character art — period-accurate fashion, firearms, dust-and-golden-hour light, and how the weird west really works.

Read the guide
Studio notes

Field notes & process

Guides on commissioning art, walkthroughs of recent pieces, and the occasional studio dispatch.

GuidesFeatured

D&D Character Art Commission Prices 2026 — Real Studio Guide

Real prices for D&D character art commissions in 2026 — bust from $60, full body from $120, party portraits, NPC packs. From a studio that's been doing this since 2024.

May 26, 20269 min read
Read the full guide
Process

How to Describe Your D&D Character to an Artist (Without Writing a Novel)

May 26, 20268 min

A studio insider's brief-writing system: face-first, references annotated, mood named, signature props detailed. Template included.

Studio Notes

Hand-Painted Character Art vs AI: Why Our Digital Studio Won't Use AI Generators

May 26, 20267 min

A working painter's manifesto on why every commission at our digital studio is painted by hand on a tablet, with zero AI in the pipeline.

Guides

D&D Party Portrait Commission: The Complete 2026 Guide

May 26, 20268 min

Real prices, real timelines, and the two-pass briefing workflow we use for every D&D party portrait commission.

Guides

D&D Character Art: AI vs Commissioned vs Hand-Painted — An Honest Three-Way Guide

May 26, 202618 min

AI, AI-assisted, and hand-painted D&D character art compared honestly by a working studio — what each costs and how to tell them apart.

Guides

Modern fashion in character art: realistic clothing that ages well

May 25, 202610 min

How to brief a modern character's wardrobe so the portrait still looks right in 2034 — timeless modern vs trend-anchored, fabric weight, and the fit that lasts.

Guides

Master Chief and the Helmeted-Hero Problem: painting a face you never see

May 25, 202610 min

A craft essay on commissioning a Master Chief portrait (and any helmeted hero): how posture, weathering, and lighting carry a character without a face.

Guides

Best Gifts for D&D Players in 2026 — From Someone Who Makes Them

May 25, 20268 min

After 200+ commissions for D&D players, here's what actually makes them light up — and what's just filler with a dragon on it.

Guides

Western firearms reference: painting period-accurate weapons

May 25, 202610 min

A 1873 Colt in a 1855 vaquero's hand is the single mistake that breaks a western portrait for anyone who knows. The major revolvers, rifles, and how to specify the gun in your brief.

Guides

Cyberware vs bioware: telling the body-mod story visually

May 25, 20269 min

Two families of body modification in sci-fi character art — metal and chrome versus organic and gene-edited. When to show, when to hide, where the body-horror line sits.

D&D

Subspecies & lineage in 5e: tieflings, drow, dragonborn, custom mixes painted right

May 25, 20268 min

How to brief a 5e subspecies or lineage portrait after Tasha's. Elf spectrum, tiefling lineages, dragonborn palettes, and custom mixes that don't smudge.

Guides

The Tarnished OC: painting your own Elden Ring character

May 25, 202611 min

Your Tarnished is two hundred hours of choices, not a class screen. How we paint Elden Ring OCs without sliding into Generic Souls Knight.

Guides

The 1920s Investigator: painting Call of Cthulhu characters that look the year

May 25, 202610 min

A CoC investigator portrait isn't a fantasy brief. Period accuracy, the sepia palette, occupation as costume, the Mythos-touched look — how to paint a real-feeling 1920s character.

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Studio dispatch

New work & new thinking, monthly

Every few weeks, a roundup of recent commissions, process notes, and slot openings. No spam, no marketing fluff — just the good stuff.

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