Passion first
If a brief doesn't excite us, we don't take it. We'd rather turn down work than paint something we don't believe in. That's how every piece ends up portfolio-worthy.
Four years of painting characters for the people who care most about them. Here's how the studio came together — and why every commission still feels like the first.
I've been painting digitally for fourteen years, but Design Vortex started in 2022 after a friend asked me to paint her D&D character. She cried when she saw it. So did I.
That commission became a side hustle. The side hustle became a studio. Four years later I take five commissions a month — just enough to give each one the time and care it deserves, not so many that quality slips.
I don't use AI. I don't outsource. I don't trace. Every brushstroke on every piece comes from a human looking carefully at your reference, your description, and the character you've spent years inhabiting.
If a brief doesn't excite us, we don't take it. We'd rather turn down work than paint something we don't believe in. That's how every piece ends up portfolio-worthy.
4K final files. Two paint revisions. Process shared every three days. We treat each commission like the artwork is going on the wall of a gallery, because for our clients, it is.
Pricing is fixed up front. Timelines are honored. If something's running late, you'll hear from us before the deadline. No vanishing artists, no missing updates, no surprises.
The desk, the tools, the sketches that didn't make it — the unglamorous truth behind every painted portrait.
Two May slots remain. June is full, July is opening. Brief us in three minutes.