For the work that ships.
Hand-painted illustration for tabletop publishers, indie games, Kickstarter campaigns, and merch lines. Same studio, same craft, with commercial licensing priced honestly at a flat +40%.
Four kinds of commercial brief
If you're publishing, selling, or streaming the work, this is the right entry point. Personal commissions live on the rest of the site.
Indie tabletop publishers
Cover art, interior illustration, faction iconography, and NPC galleries for printed and PDF rulebooks.
Kickstarter campaigns
Hero art and stretch-goal pieces shaped to the campaign calendar. Tier reveal art and add-on illustrations welcome.
Indie games & streaming
Promo art, marketing splashes, channel banners, animated streamer overlays based on hand-painted character pieces.
Merch & licensing
Apparel, prints, enamel pins, posters. Print-ready vector exports and licensing terms scoped to the run size.
Three line items, no surprises
Commercial work prices in three honest layers. You see all of them in your quote.
Long-running collaborations
Most retainer clients come back monthly with a few pieces per cycle, sometimes more. The arrangement is a fixed monthly fee that buys priority queue, a standing briefing window, and the studio’s best per-piece rate.
Good fit if your project ships in waves, your team needs predictable turnaround, or you’re going to need more than ten commercial pieces over the next year. Send a note describing the project and the cadence you’re imagining.
NDAs at no charge
The studio signs mutual NDAs whenever a client asks, at no charge. Standard for pre-launch indie titles, unreleased IP, and competitive work. Send your form or use the studio template.
A few shipped pieces
Released titles below. A handful of current projects sit under NDA and aren't shown.
Ironroot — stretch-goal illustrations
Twin Moons apparel run
The questions publishers ask
Quick answers on scope, IP, timelines, and exclusivity. Reach out for anything not covered.
Talk to the studioWhat's included in commercial licensing?
The +40% uplift covers commercial use within the scope you agree to in writing. That typically means the named product, the named region, and the named print or digital run. Need a wider scope later, the license can be expanded without redoing the art.
Can I commission work in someone else's IP?
For commercial use of someone else's IP the studio needs written permission from the rights holder. Personal fan art is fine on the retail side of the studio. Licensed commercial work needs the paperwork.
How long does a typical commercial project take?
A single commercial piece runs roughly the same as a retail commission, 2 to 4 weeks depending on tier. Multi-piece projects scale: a 12-piece interior usually books 3 to 4 months end to end. Retainer arrangements move faster after the first cycle.
Do you do exclusivity?
Time-bound exclusivity within a market or product category is possible, scoped per project. Full perpetual exclusivity is rare and priced separately. Most clients find a scoped license covers what they actually need.
Do you bill USD only?
Yes. The studio bills in USD. International clients are welcome and most cards convert at the rate on the day of charge. For larger contracts we'll send a USD invoice that your finance team can wire.
Tell us about the project
Short brief, scope and timeline, what you’d like the license to cover. Quote back within 48 hours.