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Field notes & deep dives

One long-form genre guide per genre we paint, plus the studio notes — guides, walkthroughs, and process pieces. Start with a genre guide, explore the deep dives.

Genre Guides

The genres we paint in

Cornerstone guides for every genre on the studio’s slate. Live where written; the rest are in the queue.

Fantasy
the broad church

Commissioning Fantasy Character Art: A Complete Guide for Players, GMs, and Writers

Species cues, faction-warm palettes, magical effects without the sparkles, weapons that aren't generic, and what actually goes in the brief.

Read the guide
D&D 5e
the table favourite

The D&D 5e Player's Guide to Commissioning Character Art

What a D&D 5e character art commission actually delivers, what to put in the brief, and how class and lineage shape the painting. From a studio that has painted hundreds.

Read the guide
Sci-fi
far futures, starships

Sci-fi Character Art: From Starfinder to Original Settings

What two years of painting sci-fi characters taught me about hardsuits, alien species, body mods, Starfinder, Mothership, and original-IP worldbuilding briefs.

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Cyberpunk
neon, chrome, rain

Cyberpunk Character Art Commissions: The Neon-Lit Aesthetic Guide

A studio guide to commissioning cyberpunk character art — palette, chrome, archetype cues, lighting rigs, and what RED, Shadowrun, and 2077 each demand.

Read the guide
Horror
gothic, eldritch, body

Horror Character Art: Painting What Should Not Be

A studio guide to commissioning horror character art — dread over shock, gothic vs cosmic vs body horror, 1920s investigators, and what to leave to the painter.

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Modern
urban + contemporary

Modern Character Art: Urban Fantasy, Crime, Mundane Heroics

A working guide to commissioning modern character art: World of Darkness portraits, urban fantasy leads, modern crime PCs, and the person-in-jeans brief.

Read the guide
Historical
period-accurate work

Historical Character Art Commissions: Getting the Period Right

Medieval, Viking, samurai, Edwardian. How I narrow a year range with the client, check references, and avoid the costume-drama mistakes that ruin a period portrait.

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Souls & anime fan art
tribute portraits

Souls & Anime Fan Art Commissions: Tribute Portraits Done Right

Souls-style and anime style commissions, palette by palette, plus the calm IP conversation about fan art that most studios won't have with you. A founder's field guide.

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Western
frontier + weird west

Western & Weird West Character Art: Frontier, Gunslinger, Outlaw

A studio guide to commissioning western character art — period-accurate fashion, firearms, dust-and-golden-hour light, and how the weird west really works.

Read the guide
Studio notes

Field notes & process

Guides on commissioning art, walkthroughs of recent pieces, and the occasional studio dispatch.

Guides

Eleanor of Aquitaine in paint: the medieval queen most worth commissioning

May 25, 202610 min

Why Eleanor (1122-1204) is the most painterly medieval queen, three eras of her portrait, and how to brief one without sliding into Disney-medieval.

Process

From sketch to final paint: the character art commission process, walked through

May 25, 202612 min

Every commission walks through the same nine stages, in the same order. Thumbnails, color block, render pass, two revisions, delivery — the shape of the work.

Guides

Weird west: blending horror and frontier without it looking goofy

May 25, 20269 min

Where the B-movie line sits for horror-western art, the subtle-wrongness toolbox, and the references that work — Deadlands, The Sisters Brothers, Bone Tomahawk.

Guides

Deadlands character art: a TTRPG-specific brief guide

May 25, 20268 min

The Deadlands archetype matrix, Reckoner influence cues, weird-west palette logic, and what to put in a brief so the painter doesn't have to guess.

Guides

Cowboy fashion across the eras: 1840s mountain man to 1900s gunslinger

May 25, 20269 min

How western character clothing actually evolved across sixty years — mountain man buckskin, post-war transition, peak cowboy, railroad town, end-of-frontier — plus a hat cheat sheet.

Guides

Souls-style character art: Dark Souls, Elden Ring, Bloodborne palette and linework

May 25, 20267 min

What 'Souls style' actually means in commission terms: palette discipline, FromSoftware linework conventions, the three lighting modes, and the tragedy-in-armour register.

Guides

Genshin Impact and Honkai fan art commissions: the brief checklist

May 25, 202610 min

The HoYoverse splash-art register in plain terms, the canonical reference set, OC versus canon character briefs, and the IP conversation in one paragraph.

Guides

Fan art vs original character in anime style: which is right for your project

May 25, 202612 min

The decision matrix for anime commissions — canon-character tribute portrait versus OC-in-the-style, with brief skeletons, pricing notes, and IP framing.

Guides

The fan-art IP gray area: what we paint, what we don't, what stays personal

May 25, 202611 min

The studio's position on fan-art commissions in plain English. Personal-use fair-use commentary, commercial-resale boundaries, and the cease-and-desist conversation.

Guides

Anime-style portrait commission guide: cell-shaded vs painterly anime

May 25, 20268 min

Cell-shaded and painterly anime are two different paintings, not one style. The brief for each, the references that fail, and which register fits which project.

Guides

Starfinder character art: a TTRPG-specific brief guide

May 25, 20268 min

How to brief Starfinder character art class by class and species by species — Soldier, Operative, Mystic, Solarian, and the kasatha-vesk-lashunta-ysoki roster.

Guides

Sci-fi armor design: hardsuit vs mech vs softsuit at portrait scale

May 25, 20268 min

Three sci-fi armor families and how they paint: sealed hardsuits, piloted mechs, and worn-in softsuits. How to pick the right silhouette for your character portrait.

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Studio dispatch

New work & new thinking, monthly

Every few weeks, a roundup of recent commissions, process notes, and slot openings. No spam, no marketing fluff — just the good stuff.

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