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Field notes & deep dives

One long-form genre guide per genre we paint, plus the studio notes — guides, walkthroughs, and process pieces. Start with a genre guide, explore the deep dives.

Genre Guides

The genres we paint in

Cornerstone guides for every genre on the studio’s slate. Live where written; the rest are in the queue.

Fantasy
the broad church

Commissioning Fantasy Character Art: A Complete Guide for Players, GMs, and Writers

Species cues, faction-warm palettes, magical effects without the sparkles, weapons that aren't generic, and what actually goes in the brief.

Read the guide
D&D 5e
the table favourite

The D&D 5e Player's Guide to Commissioning Character Art

What a D&D 5e character art commission actually delivers, what to put in the brief, and how class and lineage shape the painting. From a studio that has painted hundreds.

Read the guide
Sci-fi
far futures, starships

Sci-fi Character Art: From Starfinder to Original Settings

What two years of painting sci-fi characters taught me about hardsuits, alien species, body mods, Starfinder, Mothership, and original-IP worldbuilding briefs.

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Cyberpunk
neon, chrome, rain

Cyberpunk Character Art Commissions: The Neon-Lit Aesthetic Guide

A studio guide to commissioning cyberpunk character art — palette, chrome, archetype cues, lighting rigs, and what RED, Shadowrun, and 2077 each demand.

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Horror
gothic, eldritch, body

Horror Character Art: Painting What Should Not Be

A studio guide to commissioning horror character art — dread over shock, gothic vs cosmic vs body horror, 1920s investigators, and what to leave to the painter.

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Modern
urban + contemporary

Modern Character Art: Urban Fantasy, Crime, Mundane Heroics

A working guide to commissioning modern character art: World of Darkness portraits, urban fantasy leads, modern crime PCs, and the person-in-jeans brief.

Read the guide
Historical
period-accurate work

Historical Character Art Commissions: Getting the Period Right

Medieval, Viking, samurai, Edwardian. How I narrow a year range with the client, check references, and avoid the costume-drama mistakes that ruin a period portrait.

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Souls & anime fan art
tribute portraits

Souls & Anime Fan Art Commissions: Tribute Portraits Done Right

Souls-style and anime style commissions, palette by palette, plus the calm IP conversation about fan art that most studios won't have with you. A founder's field guide.

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Western
frontier + weird west

Western & Weird West Character Art: Frontier, Gunslinger, Outlaw

A studio guide to commissioning western character art — period-accurate fashion, firearms, dust-and-golden-hour light, and how the weird west really works.

Read the guide
Studio notes

Field notes & process

Guides on commissioning art, walkthroughs of recent pieces, and the occasional studio dispatch.

Guides

Painting alien species: humanoid vs non-humanoid visual rules

May 25, 20268 min

How to paint alien characters that read as people rather than creature concepts. Proportion shifts, skin texture language, eye design across humanoid and non-humanoid species.

Guides

Original sci-fi IP commissions: painting from a worldbuilding brief

May 25, 20269 min

How to commission character art for your own sci-fi novel, indie RPG, or homebrew setting — the worldbuilding bible, the locked reference set, and the small-cast cohesion pass.

Guides

World of Darkness commission guide: Vampire the Masquerade, Werewolf the Apocalypse, and beyond

May 25, 20268 min

Commissioning art for V5, W5, Hunter, and Mage characters — clan and tribe shorthand, era markers, and the one detail that makes a modern portrait feel wrong.

Guides

Urban fantasy character art: Dresden Files, Rivers of London, and the modern-magic vibe

May 25, 20268 min

How urban fantasy commissions differ from straight modern — the wizard-in-a-t-shirt principle, city-specific settings, and the one supernatural channel that lands.

Guides

Painting a "regular person" character without fantasy crutches

May 25, 202612 min

The hardest brief I take — a character in jeans and a hoodie, no armour, no staff, no fantasy props. How face, posture, hands, and one telling detail carry the painting.

Guides

Investigator portraits: the Call of Cthulhu 1920s aesthetic in paint

May 25, 202616 min

A painter's deeper companion to Call of Cthulhu portraits — Prohibition fashion, sepia mixed not filtered, period gear that earns its frame, and the 'I have seen something' eye treatment.

Guides

Eldritch horror design: tentacles, eyes, and non-Euclidean geometry done right

May 25, 20268 min

A painter's guide to cosmic horror commissions without the tentacle pile-up — what to imply, where to place an extra eye, and how the non-Euclidean trick actually works on canvas.

Guides

Body horror commissions: when to push, when to pull back

May 25, 20269 min

A studio guide to body horror as a commission category — the dial from subtle wrongness to Cronenberg overload, the kickoff call, and the five-year wall test.

Guides

Atmosphere effects in character art: fog, candle, mothlight, smoke

May 25, 202613 min

A painter's guide to atmospheric character art: how fog, candle warmth, mothlight, and smoke tendrils carry storytelling weight without reading as filters.

Guides

Viking-era character art: from Free League's Forbidden Lands to historical accuracy

May 25, 20268 min

Viking-age character briefs that work — no horned helmets, wool over linen, the right weapons, the Forbidden Lands aesthetic, and museum references the studio actually trusts.

Guides

Samurai character art: a quick guide to Japanese historical periods

May 25, 202614 min

A period-spanning samurai brief guide — Sengoku, Edo, and Meiji at a glance, the kabuto by era, the ronin question, and which Kurosawa film maps to which century.

Guides

Medieval armor reference: 5 mistakes amateurs always make

May 25, 20268 min

The five medieval armour mistakes that derail commission briefs — wrong era for the kit, mail-and-plate stacked wrong, boob-plate, and Renaissance that's not actually medieval.

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Studio dispatch

New work & new thinking, monthly

Every few weeks, a roundup of recent commissions, process notes, and slot openings. No spam, no marketing fluff — just the good stuff.

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