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Field notes & deep dives

One long-form genre guide per genre we paint, plus the studio notes — guides, walkthroughs, and process pieces. Start with a genre guide, explore the deep dives.

Genre Guides

The genres we paint in

Cornerstone guides for every genre on the studio’s slate. Live where written; the rest are in the queue.

Fantasy
the broad church

Commissioning Fantasy Character Art: A Complete Guide for Players, GMs, and Writers

Species cues, faction-warm palettes, magical effects without the sparkles, weapons that aren't generic, and what actually goes in the brief.

Read the guide
D&D 5e
the table favourite

The D&D 5e Player's Guide to Commissioning Character Art

What a D&D 5e character art commission actually delivers, what to put in the brief, and how class and lineage shape the painting. From a studio that has painted hundreds.

Read the guide
Sci-fi
far futures, starships

Sci-fi Character Art: From Starfinder to Original Settings

What two years of painting sci-fi characters taught me about hardsuits, alien species, body mods, Starfinder, Mothership, and original-IP worldbuilding briefs.

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Cyberpunk
neon, chrome, rain

Cyberpunk Character Art Commissions: The Neon-Lit Aesthetic Guide

A studio guide to commissioning cyberpunk character art — palette, chrome, archetype cues, lighting rigs, and what RED, Shadowrun, and 2077 each demand.

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Horror
gothic, eldritch, body

Horror Character Art: Painting What Should Not Be

A studio guide to commissioning horror character art — dread over shock, gothic vs cosmic vs body horror, 1920s investigators, and what to leave to the painter.

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Modern
urban + contemporary

Modern Character Art: Urban Fantasy, Crime, Mundane Heroics

A working guide to commissioning modern character art: World of Darkness portraits, urban fantasy leads, modern crime PCs, and the person-in-jeans brief.

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Historical
period-accurate work

Historical Character Art Commissions: Getting the Period Right

Medieval, Viking, samurai, Edwardian. How I narrow a year range with the client, check references, and avoid the costume-drama mistakes that ruin a period portrait.

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Souls & anime fan art
tribute portraits

Souls & Anime Fan Art Commissions: Tribute Portraits Done Right

Souls-style and anime style commissions, palette by palette, plus the calm IP conversation about fan art that most studios won't have with you. A founder's field guide.

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Western
frontier + weird west

Western & Weird West Character Art: Frontier, Gunslinger, Outlaw

A studio guide to commissioning western character art — period-accurate fashion, firearms, dust-and-golden-hour light, and how the weird west really works.

Read the guide
Studio notes

Field notes & process

Guides on commissioning art, walkthroughs of recent pieces, and the occasional studio dispatch.

Guides

Deadlands at a Glance: huckster, mad scientist, gunslinger, brave

May 25, 20269 min

A studio-eye view of Deadlands character art: huckster, mad scientist, gunslinger, brave, Ranger, Harrowed. Palette, props, and what the Reckoning changes.

Guides

Malenia, Blade of Miquella: the difficulty of capturing Souls bosses in paint

May 25, 202612 min

How we brief, abstract, and paint a Malenia portrait without it looking like a screenshot. The prosthetic, the rot, the helm, the pose, and the fair-use line.

Guides

Geralt of Rivia in paint: references for the Witcher commission

May 25, 202612 min

Three Geralts (book, game, Netflix), cat eyes, the medallion, the scars, and the tonal register a Witcher portrait actually needs.

Guides

The Starfinder Solarian Painted: solar weapons, photon flares, gravity wells

May 25, 20269 min

How I paint a Starfinder solarian: solar weapon shape, photon vs gravity attunement, common builds, and how kasathan, vesk, and lashunta species read at portrait scale.

Guides

Lancer at a Glance: mech pilots, NHPs, and the portrait beneath the cockpit

May 25, 20269 min

A field guide to commissioning a Lancer pilot portrait: pilot vs mech, NHP rendering, and the four manufacturer aesthetics (IPS-N, SSC, HORUS, HA).

Guides

World of Darkness Clans: a visual cheat sheet for Vampire the Masquerade portraits

May 25, 202613 min

Two or three sentences per V5 clan: palette, posture, and the status accessory that makes a Vampire the Masquerade portrait read without a caption.

Guides

John Constantine: the hellblazer portrait, and why he's the hardest face to paint

May 25, 202613 min

Three canonical Constantines, the chain-smoker face problem, and the tired-bastard register that makes any worn-down magic-user commission land.

Guides

The Dresden Files Portrait Guide: Harry, Murphy, and the Chicago crew

May 25, 202613 min

How Harry Dresden's canonical look, Murphy's compressed-power register, and a Chicago 3 a.m. light translate into urban-fantasy character commissions.

D&D

Strahd von Zarovich: the world's most-painted vampire

May 25, 202610 min

What makes a Strahd portrait actually look like Strahd: the widow's peak, the gray eyes, the Renaissance coat, and the Tatyana question.

D&D

The Curse of Strahd NPC Roadmap: 8 commissions worth making

May 25, 202610 min

Which eight NPCs in Curse of Strahd actually earn a portrait, the order they enter the story, and the essentials-only vs full-pack budget tiers.

Guides

The Viking Portrait: getting helmets, braids, and gear right

May 25, 20269 min

Vikings didn't wear horned helmets. Here's what they actually wore, how to braid the hair, and how to brief a Norse commission that lands historically.

Guides

The Samurai Portrait: kabuto, kimono, and the era you actually mean

May 25, 202610 min

Sengoku, Edo, or Bakumatsu? Three centuries of samurai look almost nothing alike. A briefing guide to period-accurate kabuto, kimono, and kit.

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Studio dispatch

New work & new thinking, monthly

Every few weeks, a roundup of recent commissions, process notes, and slot openings. No spam, no marketing fluff — just the good stuff.

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