commissioned by Idris P.
A were-creature whose skeleton turned without bringing the fur along for the trip. Werewolf bones under human skin, knuckle-walking, head tilted, primate teeth bared in a way that reads territorial and embarrassed at the same time. Wolf jaws push out of the human mouth where the muzzle would be, top and bottom just gums and teeth with no skin connecting them. In the right hand, a crumpled tie dragging in the dirt. The character was a public defender before this happened, and Idris wanted the tie to look intentionally taken off, not torn.
The concept Idris pitched was wolf into the bones of a human, with the body and spirit working out of phase. We held the hunch through every revision, kept the ears off, and went with chimplike feet instead of digitigrade after the first sketch made him read too clean. The face cast was a specific real-person reference the client described as not conventionally attractive, which is the kind of note that actually helps because it gives you a direction instead of a vibe.