Field notes & process
Guides on commissioning art, walkthroughs of recent pieces, and occasional thoughts on what makes a portrait worth keeping.
How to write a commission brief that actually gets you the art you want
The difference between "tiefling sorcerer" and a brief I can paint from. A working checklist with examples from real client briefs — what worked, what missed, and the words that always make the artist's job easier.
Three weeks with Lyra: from a player's note to a final painting
Sketches, color blocks, and the revision where everything clicked. A full process walkthrough.
Why your VTT token deserves more than a clipped headshot
A defense of the round portrait at 512px. Plus three tokens that earned their pixel budget.
Hero Forge to hand-painted: a starter guide for D&D players
What translates from Hero Forge to a painted portrait, and what we sketch around.
What I packed for my first art-fair booth (and what I'd cut)
Prints, palette samples, and the one thing I should have left at home.
The Curse of Strahd NPC pack, painted over six weeks
Strahd, Ireena, Madam Eva, and the other six. How we kept style consistent across eight portraits.
Choosing a commission style: painterly vs anime vs lineart
What each style is best for, side-by-side examples, and how to decide for your character.
New work & new thinking, monthly
Every few weeks, a roundup of recent commissions, process notes, and slot openings. No spam, no marketing fluff — just the good stuff.